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[Jonny_Gorden]Lightwave 3D 8 Cartoon Character Creation, Volume 2 Rigging & Animation(pdf)
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Quality rigging and animation preparation is vital for creating characters that can truly act and make an audience believe they are live, emotive beings. LightWave 3D [8] Cartoon Character Creation - Volume 2: Rigging & Animation includes both general theory and comprehensive tutorials for every aspect of rigging and animating 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun animating your own fantastic 3D characters. Learn all about rigging characters, including weight mapping, bone creation, IK, and deformations; discover advanced rigging techniques, including expressions, FK/IK blending, quadruped rigging, and more; find out how to use the animation controls and animate using inverse kinematics; explore the intricacies of facial animation, including morphs, facial expressions, lip sync, and advanced morph controls; learn how to use dynamics for secondary body motion and clothing.
Editorial Reviews
From the Publisher
Don’t miss Volume 1: Modeling & Texturing (1-55622-253-X)
About the Author
Jonny Gorden has been a professional animator since 1990 and is considered one of the industry’s leading character designers. In 1997 Jonny formed the production company Zero Gravity Entertainment, which created X-Men: The Ravages of Apocalypse, one of the first 3D games to exclusively use LightWave 3D. Through Zero Gravity Entertainment, Jonny continues to produce 3D animation for clients around the globe and develop new and exciting techniques for character anima
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