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Grand Theft Auto V's three antiheroes feel as though they were torn straight out of Sigmund Freud's structural model of the human psyche. The wild, feral Trevor represents the id: a psychopath led by instincts and urges without any consideration for others. Retired criminal Michael is the super-ego: the critical, realistic, moral force that strives to keep the id in check. That leaves young Franklin as the ego: an organized, realistic partner that mediates between the desires of the id and the super-ego--or, in this case, two psychopaths that always seem to be a hair away from strangling each other. Throughout GTA 5 you'll swap between the trio, seeing San Andreas through the eyes of three wildly different personalities, each of whom brings their own breed of psychosis to one of the most exciting games of this generation.
As is the case with the human psyche, these different parts work together to create something stronger than the individuals ever could be. Whereas previous Grand Theft Auto characters have struggled with maintaining an interesting personality as they were tasked with slaughtering innocents for gameplay's sake, breaking the campaign into three parts makes for three better characters. They're all exceptionally written, and play off of each other well. Instead of forcing one character to climb his way up his own slice of the criminal underworld, GTA 5 does a remarkable job of providing each with their own motivations, their own missions, and their own personas you'll come to love as you swap between them. Switching characters is a major part of what makes GTA 5 unique, and it's as seamless as you could possibly hope.
At almost any time you can jump between them, zooming the camera out for a moment before warping back, showing what the characters have been doing since you last played as them. You might find Franklin walking out of a bar, only to be called by a panicking friend who needs to be bailed out of a dumb situation; and swapping to Michael could have him sitting by the pool and smoking a cigar before heading off to do yoga with his cheating wife. Trevor is typically found passed out in an alley or picking fights with strangers, and his missions are usually the most ludicrous--you'll be blowing up trailer parks and hijacking cargo planes as you see the world from his warped, chaotic point of view. Some side characters even jump between stories, making the world feel incredible cohesive.Along the way you'll find ample distractions to keep you exploring San Andreas, ranging from random activities to wholly optional side missions. At times the staggering amount of content can be overwhelming; there's so much to do that it's easy to be paralyzed with indecision. Whether you're exploring the upper-class suburbs of Rockford Hills as Michael, the beautiful and scenic Vespucci Beach as Franklin, or the hillbilly-filled Blaine County as Trevor, you'll struggle to drive three blocks without finding something interesting to do--be it preventing a robbery or helping a paparazzo take salacious pictures of a teen star. Some will lead to interesting side plots, while others simply exist to give more life to the colorful world. Though they don't all have satisfying conclusions--with some sort of whimpering to a close--they work to flesh out the characters and provide more context to the satirical paradise Rockstar created.