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For all that hipsters and cynics love to mock it, we owe a lot to Call of Duty. It was Call of Duty 2 that set the benchmark for how shooters looked and played in the HD era. It was Call of Duty: Modern Warfare that redefined the FPS as all-action blockbuster, while transforming console multiplayer. So it?s a shame to report that Call of Duty: Ghosts doesn?t set any new benchmarks or redefine anything. When Infinity Ward dropped Modern Warfare to kick off a new series it could have given the franchise a brand new start. Instead we have something that?s less a reboot than a remake, giving us everything we expect from a Call of Duty turned up to eleven, but nothing more.
The premise is interesting, albeit faintly ridiculous. In the near future a new power ? The Federation ? rises in South America and its influence begins to spread across the world. Federation forces attack a US orbital weapon and turn its weapons of mass destruction against the US, blasting half of the states back into the stone age and putting an end to North American dominance of the region. For ten years the remaining US forces defend what remains of the nation against enemy invasion, aided by an elite group of special forces operatives: the titular ghosts. The single-player campaign charts the story of two brothers as they battle the Federation and team up with the ghosts.
In theory ? and in Activision?s PR campaign ? this sounds brilliant. You?re not fighting as a member of a well-supported strike team from the world?s largest superpower, but as a guerrilla fighter working behind enemy lines. In practice, though, it?s all still business as usual, with access to the best weapons, air support and high-tech gadgets, and missions covering all the usual infiltrate this, blow-up that, run here and defend this spot tomfoolery.
Oscar-winner Stephen Gaghan might have had a hand in the script, but it?s still the normal mix of sub-Tom Clancy nonsense, and halfway through it seems to drift off target, losing any interest in the personal struggle at the heart of the tale. Once you?re on mission, it?s hard to tell that this isn?t Modern Warfare 4, while the innovations of Black Ops 2 ? more open maps, any tactical control ? appear to have fallen by the wayside, at least until the next Treyarch game.
Of course, there are some new features. Sadly, the importance of Riley the dog has been overplayed, with the mighty mutt only turning up in certain missions and even then only becoming controllable at a few specific points. Still, the sections with him are fun while they last, giving you a chance to sneak through the grass, creep up on enemies and rip their throats out. On top of this we get a helicopter sequence which is more than just a turret section, and we even get a brief, playable jaunt in space and a whole mission set underwater.