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Cover:
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http://s23.postimg.org/hqu4aza3f/Payday2.jpg
Game Information:
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The game was announced in February 2013, when very little information was shared, other than that Overkill Software would work on the sequel and 505 Games would publish it. In March, Overkill began showing previews of the game to major gaming publications.
The game will feature 30 locations, as seen in the IGN preview. These heists will vary in length and complexity due to the new Crime Net. The skill tree system featured in the original PAYDAY has been more fleshed out, and has been compared more to an RPG-like levelling system, with new classes: the Enforcer can carry heavier weapons, the Mastermind can negotiate and intimidate cops to make them friendly, the Ghost is a master of stealth and can disable security cameras, and the Technician class returns from the Wolf Pack DLC. Players can also use their heist rewards to purchase in-game upgrades to prepare for a mission, such as a hacking device that automatically disables shutters instead of manually tearing them down.
Features:
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*Four-player co-op.
*Crime.net ? The dynamic contract database allows the player to pick and choose from available jobs by connecting with local contacts such as Vlad the Ukrainian, shady politician "The Elephant", and South American drug trafficker Hector.
*New gunplay and mechanics.
*Dynamic scenarios ? Each heist has random geometry, and sometimes rare events.
*Skill selection ? As players progress, they can invest in any of four special skill trees: the Mastermind, the Enforcer, the Ghost and the Technician. Each features a customization tree of associated skills and equipment to unlock, and they can be mixed and matched to suit the player's style.
*New mask system ? Players have the ability to craft their own unique mask together with a pattern and a color combination.
*New weapons, including sniper rifles, assault rifles, compact PDWs and SMGs.
*Weapon modifications ? Optics, suppressors, fore grips, reticles, barrels, frames, and stocks affect the performance of your weapon. There are also purely aesthetic enhancements.
*Dynamic heist progression ? Each job allows for multiple approaches, such as slow and stealthy ambushes, to running in guns blazing. Hit the target any way you want, and watch as the heist unfolds accordingly. Days are also added, meaning one heist could take the course of 1-7 days.
Specs:
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Operating System: Windows XP/Vista/7
Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 4200+
RAM: 2 Gb
Disk Space: 10 Gb free
Video RAM: 256 Mb
Video Card: nVidia GeForce 8800 / ATI Radeon HD 2600
Sound Card: DirectX Compatible
Network: Broadband Internet Connection
Direct X: 9.0c
Screens:
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http://s23.postimg.org/4y1exb93v/00_payday_2_new_gamplay_screenshot_019.jpg
http://s23.postimg.org/n9s2eghqz/image001.jpg
http://s23.postimg.org/w3iyvk4pn/Payday_2_Monitor_room.jpg
http://s23.postimg.org/xmed0jba3/payday2_mall.jpg