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Udemy - Create A Fun Pirate Trading Game In PlayMaker And Unity
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Build a Pirate Trading Game much like the original Tapian on the Apple II without writing a single line of code
What you'll learn Create a Fun Pirate Trading Game in Unity & playMaker Implement increasingly complex game designs How to break down problems into finite state machines and develop visual solutions Requirements Have basic level computer skills Unity 5 or later should installed and PlayMaker purchased & downloaded from the Unity Asset Store Description NEW COURSE CONTENT RELEASED 11/19/2018! See new states for pirate battles, taking damage in your ship, a small interface upgrade, and upgrading your ship hold! Who doesn't like a fun pirate trading game in which you trade goods between cities, upgrade your ship, and fight pirates on the high seas? In this course you will learn how to build a fun Pirate Trading Game using Unity & playMaker. Using playMaker's Finite State Machines you will see how to build this game from the ground up, step by step. The Fun Way To Learn Game Design Like our other highly rated courses we start at the very beginning. Even someone new to playMaker and Unity can follow along. We begin by walking you through how to setup the project and install playmaker. We layout a basic interface for our game and then we create some simple FSM states to begin implementing the turn system of our game. But we don't just keep it simple and basic for long. This course is designed for ambitious developers who want to learn important game design techniques and are not afraid to jump in feet first. We waste no time in delving into more advanced design patterns that will teach you how to build virtually any game in playMaker and Unity. Intermediate and Advanced Level playMaker The goal of this course is to take you from a beginning game designer to someone who is very capable of putting together increasingly complex games and applications. While this course uses Unity & playMaker, the game design techniques and patterns you will be learning will apply to virtually any language. As you progress through the course you will learn how to smartly structure your game objects and FSMs. You will learn how to use loops, nested loops, and dependency injection to create game objects on the fly. You will learn how to create reusable FSM's and will gain confidence in adding new features to the game. Who this course is for Anyone interested in building games in playMaker Playmaker developers looking to learn more advanced design patterns Experienced programmers and developers who wish to approach game development from a different perspective Beginning programmers who wish to experiment with visual programming Game Developers who learn better visually or who have struggled learning how to code
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FILE LIST
Filename
Size
~Get Your Files Here !/1. Chapter 1/1. Introduction to the Course.mp4
31.8 MB
~Get Your Files Here !/1. Chapter 1/1. Introduction to the Course.srt
3 KB
~Get Your Files Here !/2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.mp4
35 MB
~Get Your Files Here !/2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.srt
5.3 KB
~Get Your Files Here !/2. Introduction/10. Update the Product Pricing Panel when we Change Cities.mp4
155.9 MB
~Get Your Files Here !/2. Introduction/10. Update the Product Pricing Panel when we Change Cities.srt
19.5 KB
~Get Your Files Here !/2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.mp4
197.8 MB
~Get Your Files Here !/2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.srt
19.5 KB
~Get Your Files Here !/2. Introduction/12. Begin Setting Up the State Machine for Buying Products.mp4
129.4 MB
~Get Your Files Here !/2. Introduction/12. Begin Setting Up the State Machine for Buying Products.srt
19.8 KB
~Get Your Files Here !/2. Introduction/13. Buy Products and Update the Ship Hold.mp4
164.2 MB
~Get Your Files Here !/2. Introduction/13. Buy Products and Update the Ship Hold.srt
21.9 KB
~Get Your Files Here !/2. Introduction/14. Continue Implementing the Process to Buy Items.mp4
103.1 MB
~Get Your Files Here !/2. Introduction/14. Continue Implementing the Process to Buy Items.srt
11.7 KB
~Get Your Files Here !/2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.mp4
171.9 MB
~Get Your Files Here !/2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.srt
20.4 KB
~Get Your Files Here !/2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.mp4
102.5 MB
~Get Your Files Here !/2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.srt
13.7 KB
~Get Your Files Here !/2. Introduction/17. Make Sure we Have the Money to Buy the Products.mp4
101.8 MB
~Get Your Files Here !/2. Introduction/17. Make Sure we Have the Money to Buy the Products.srt
11.5 KB
~Get Your Files Here !/2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.mp4
109 MB
~Get Your Files Here !/2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.srt
11.4 KB
~Get Your Files Here !/2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold.mp4
174.7 MB
~Get Your Files Here !/2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold.srt
20.7 KB
~Get Your Files Here !/2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.mp4
86.4 MB
~Get Your Files Here !/2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.srt
14.7 KB
~Get Your Files Here !/2. Introduction/20. Add the Ability to Sell Products and Update the Ship Hold (Part 2).mp4
126.2 MB
~Get Your Files Here !/2. Introduction/20. Add the Ability to Sell Products and Update the Ship Hold (Part 2).srt
13.5 KB
~Get Your Files Here !/2. Introduction/21. Getting the Money from Selling Products.mp4
143.7 MB
~Get Your Files Here !/2. Introduction/21. Getting the Money from Selling Products.srt
16.8 KB
~Get Your Files Here !/2. Introduction/22. Making a Display Message State Machine.mp4
88 MB
~Get Your Files Here !/2. Introduction/22. Making a Display Message State Machine.srt
13.7 KB
~Get Your Files Here !/2. Introduction/23. Creating the Pirate Battles.mp4
167.8 MB
~Get Your Files Here !/2. Introduction/23. Creating the Pirate Battles.srt
27.5 KB
~Get Your Files Here !/2. Introduction/24. Improving the Interface and Implementing Ship Damage.mp4
70.4 MB
~Get Your Files Here !/2. Introduction/24. Improving the Interface and Implementing Ship Damage.srt
9.8 KB
~Get Your Files Here !/2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).mp4
81.3 MB
~Get Your Files Here !/2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).srt
15.5 KB
~Get Your Files Here !/2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).mp4
76.2 MB
~Get Your Files Here !/2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).srt
14 KB
~Get Your Files Here !/2. Introduction/5. Create the Ability to Travel Between Cities.mp4
115.4 MB
~Get Your Files Here !/2. Introduction/5. Create the Ability to Travel Between Cities.srt
16.5 KB
~Get Your Files Here !/2. Introduction/6. Use Prefabs to Create Reusable Game Objects.mp4
164 MB
~Get Your Files Here !/2. Introduction/6. Use Prefabs to Create Reusable Game Objects.srt
20 KB
~Get Your Files Here !/2. Introduction/7. Create an FSM for the Products in our Game.mp4
96.4 MB
~Get Your Files Here !/2. Introduction/7. Create an FSM for the Products in our Game.srt
12.9 KB
~Get Your Files Here !/2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.mp4
154.1 MB
~Get Your Files Here !/2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.srt
20.6 KB
~Get Your Files Here !/2. Introduction/9. Finalizing the Design of our City Product Game Objects.mp4
111.8 MB
~Get Your Files Here !/2. Introduction/9. Finalizing the Design of our City Product Game Objects.srt