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Kingmaker Saga By Thomas K Carpenter, Rachel J Carpenter (#1-2,4-6)
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Overview: Thomas K. Carpenter writes in diverse genres including: YA dystopia, post-cyberpunk sci-fi, steampunk, historical fantasy, and alternate history. The Hundred Halls, his bestselling series about two sisters surviving a magical university, can be found on Amazon. He lives in St. Louis with his wife, two kids, and one adorably tiny dog named Loki.
Genre: Fiction > Sci-Fi/Fantasy
1. The Stone Tree
In a game with no end, how would you build your kingdom?
When Terran and his friends enter Kingmaker Saga, they’re expecting a lifetime of adventure together, but a vengeful hag separates them, throwing their plans into disarray. Stuck in the unrelenting wilderness of the Rockleaf Forest and tracked by a dangerous Spirit Bear, Terran must find a way to survive.
Realizing this world is nothing like he expected, Terran must push himself to develop new skills, find a way to reunite with his friends, and defeat the hidden forces moving quickly to destroy his new home.
2. The Crystal Bard
An army gathers determined to destroy the Mother Tree.
The Trio are planning a second, larger attack and Terran knows they will have to stop it before it reaches the walls of Gneiss Glenn. But without the help of his friends and only low level elves to muster a defense, the chances of success are slim.
The settlement’s only hope is the legend of the Crystal Bard, a powerful elven warrior who uses their voice to rain destruction upon their enemies. But there hasn’t been a Crystal Bard in hundreds of years, and even if Terran did have the perfect pitch required, his troubled past haunts him. As Terran and the Rock Leaf elves run out of options, he must find a way to overcome his stage fright, or the Trio and the hidden force behind them, will destroy the Mother Tree and his shot at reuniting with his friends forever.
4. Champion’s Prophecy
The Mother Tree is dying. When Darkness Sighs brings a prophecy from the Shades to Gneiss Glen, Terran wants to ignore the dreadful truth. Not only must he find a way to restore the Mother Tree, but if he can’t the settlement—and the entire continent—will be razed by the Howling Wind. But will the price for saving the Mother Tree and all his friends be too high for Terran to pay?
5. The Shadow Labyrinth
A new danger looms on the horizon as a murderous horde of warriors plan to invade the continent. With throngs of enemies approaching their shores, Terran must locate a black crystal and become the game’s most powerful Crystal Bard if he has any hope of defending the Mother Tree and the denizens of Belwar. But the only known crystal is guarded by a creature whose awakening could threaten the entire world, leaving him with an impossible choice.
6. The Autumn Empire
War comes to Gneiss Glen. The Howling Wind is crossing the narrow sea, bringing old enemies who have grown formidable with time. To stop them, Terran and his friends must race to collect powerful artifacts and level up the settlement before they run out of time when only the clash of steel and magic will determine who rules Kingmakers.