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Salt And Sanctuary V.1.0.1.0 (2016)
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Ska Studios旗下仿2D动作游戏《盐和避难所(Salt and Sanctuary)》自发售以来便广受玩家好评,良好的成绩给开发商吃了一颗定心丸。本作已登陆PC平台。《盐与避难所》(Salt and Sanctuary)在2018年8月2日登陆NS平台,上架e-Shop商店,17.99美元 。NS版由BlitWorks负责移植。《盐和避难所》是一款2D横版动作游戏,本作的灵感来自于《恶魔城》和《黑暗之魂》,游戏看上去非常阴暗,并且充满血腥和暴力。《盐和避难所》丝毫没有掩饰他们对“魂”系列的抄袭,但与此同时,他们也是整个抄袭行当中极其稀有的、真正能够在模仿对象的基础上另辟蹊径甚至青出于蓝的美妙例外。(游民星空评)俄网游戏的中文设置方法唯二:1.游戏内90%的OPTIONS都可以找到语言language设置;2.找到游戏文件夹内的配置文件.ini,修改language=schinese即可。这俩方法可以满足99.99%的俄网学习版游戏(前提是游戏要支持中文,不然只能打汉化补丁),如有其它问题可留言或私。发布的各版本更新内容(新版包含旧版):【V1.0.1.0】【游戏模式】- 添加了强化模式。 改变了游戏机制和平衡。- 现有角色现在处于经典模式。- 玩家可以在角色创建方面选择经典模式与强化模式。- 强化模式角色在保存列表中有一个 (E) 图标。【Bug修复】- 近战武器效果不再转移到副手武器或法术。(猜测这条说的是主手的额外打击额外斩击不再转移到副手上)- 副手武器现在可能有自己的特效。 (仅在强化模式下使用)- 战争号角持续时间现在为预期的 30 秒。- 使用相同增益的不同版本可以正确重置数值。- 修复了每级护甲奖励没有应用于玩家的问题。- Mossy Charm/Fast Hitter 现在可以与剪刀攻击配合使用。(加攻速苔藓护符现在对大剪刀的重攻击也有效)- 银盾闪电抗性设置为 0%。- 钢箭的额外伤害从 3 增加到 5。(其他箭已经获得 +3)- 暗术黑暗群魔不再错误地受到主手武器伤害加成。- 闪电风暴不再错误地受到主手武器伤害加成。- 闪电风暴伤害从 20 变为 35。- 天空之城boss现在掉落 24000基础金币。- 水晶球现在立即更新区域 NPC奖励。- 向导的帽子现在可以正确显示玩家的头发。- Gaoler现在可以掉落他的耳朵。(一种怪物,见图片)- 湖女巫的散弹攻击数量减少。【其他变动】- 新增隐藏头盔选项- 小丑头和向导头的寻宝加成降低到5- 黄金酒和神术的护甲加成现在会显示在面板上- 黄金酒、护符和buff魔法的伤害加成现在会显示在面板上- 大剪刀现在可以转化成大剑- 平衡属性现在会正确的显示面板上- 拳头伤害现在会正确的显示在面板上- 戒指效果现在会正确的显示在面板上【属性点】[翻译内容转自盐吧]- Weapon damage softcaps now reduced for multistat weapons.(50, 30, 24, 20)现在降低了混合属性武器(力敏智魔)的武器伤害属性点软上限。(50、30、24、20)(砍了混合属性武器的伤害)- Strength bonus when using a two-handed loadout reduced for multistat weapons.(50%, 25%, 16.7%, 10%)减少混合属性武器双持时的力量加成。(50%、25%、16.7%、10%)(混合属性武器双持需要需要更多力量)- Health per level now softcaps at level 50 instead of 40.升级获得的生命值软上限从40加强到50(血稍微多一点点点)- Armor per level now softcaps at level 50, granting 50% per level afterwards.升级获得的抗性护甲在50级时候达到软上限,之后只能获得正常的50%(后期升级白送的护甲抗性大幅度降低,很好的改动,8周目原版boss都打不动几百级的玩家)- Carry weight now softcaps at 50 endurance, granting 50% afterwards.负重增加50软上限,之后获得正常的50%(原版负重没有软上限)- Carry weight at level 1 increased slightly, from 42.5 to 44.0.1级的初始负重从42.5加强到44- Carry weight per endurance increased from 1.5 to 1.75.每点精力获得的负重由1.5提高到1.75- Poison defense’s effect on triggering poison is reduced by half (easier on high armor).毒抗抵御触发中毒的效果减半。(毒抗会让中毒累计条变长,现在毒抗对长度的影响减半,即使有高毒抗也更容易中毒了)- Stamina max from 80 to 100. Stamina per point from 10 to 8.1级初始耐力从80加强到100,每点属性获得耐力从10降低到8- Focus max from 40 to 50. Focus per point from 5 to 4.1级初始专注从40提高到50,每点属性获得专注从5降低到4- Roll stamina from 40 to 35. Rolling Ring no longer reduces stamina cost by 5.翻滚的耐力消耗从40降低到35,翻滚戒指不再降低翻滚消耗5点。- Class skills require fewer pearls following the pattern 1, 1, 2, 2, 3.升级职业技能现在需要更少的黑珍珠,现在是1、1、2、2、3- Negative armor values now use the same formula as positive numbers.负护甲值现在使用与正数相同的公式。- Monster defenses adjusted to match the new negative calculation.怪物防御调整以匹配新的负值计算。【元素武器】- Weapons with elemental damage now split damage evenly no matter the stat investment.具有元素伤害的武器现在无论加什么属性都会均分伤害(例如一个力量E智慧S的武器,现在有一点属性,以前加在力量和智慧上收益是不一样的,现在一样了)- Default elemental split is 50%/50%. A couple weapons use a 75% elemental split.大部分元素武器是50%元素伤害,50%物理伤害。少部分元素武器是75%元素伤害。【Buffs(增益效果)】- Buff and Charm damage is now calculated on total weapon damage.增益效果和护符伤害加成现在根据总武器伤害计算。- Buff values cut in half. (100% -> 50% and 60% -> 30%).附魔效果减半。 (100% -> 50% 和 60% -> 30%)。(魔法、神术、物品的附魔)- Matching an elemental buff with an elemental weapon is now a 20% multiplier.附魔如果和元素武器属性相同,则获得20%加成(后期伤害大大大砍)- Goldenwine now has a matching bonus for pure physical weapons.黄金酒现在仅对纯物理伤害有加成【怪物】- Many negative defenses adjusted slightly.调整了许多负抗性怪物的抗性- Many extremely high boss resistances or repeated boss resistances adjusted.调整了许多抗性超高的boss和多周目boss的抗性- Multi-Boss boss fights have had their HP bonus in NG+ reduced (Architect, Three)双、三boss战,boss的血量在多周目被降低了(盐之圣所boss,三圣)- Emberskulls attack adjusted, they now wind up before attacking.风暴要塞的飞行骷髅头小怪,攻击模式优化- The Architect's holy orbs can no longer overlap.创造者boss的光球地雷不会在重叠了- Carsejaw recovers faster after using his Sword Summon attack.耸立森林boss,降低使用召唤剑攻击后的发呆时间- Witch of the Lake salt drop increased from 12k to 22k.湖之女巫盐掉落从12000增加到22000【护符和戒指】- HP leech on charms and weapons is now 1%, 2%, or 3% of max hp based on weapon.吸血效果改成百分比,1%,2%,3%最大生命值,基于不同武器- MP leech on charms and weapons is 0.5 or 1.0 focus based on weapon.吸专注效果改成0.5或1每下,基于不同武器- Silversalt charm uses its full cost for great weapons and is reduced for other weapons.银盐护符(每次攻击扣自己盐那个),现在只有使用重武器才会正常扣盐,使用轻武器会降低扣盐- Stone Charm now grants a simple +10 poise damage.坚石护符的削强韧(平衡),降低到10点- Mending band from 0.25hp / sec to 1% max hp / sec.回血戒指从0.25生命值每秒,提高到1%最大生命值每【弹药】- Elemental Ammo now converts 50% of the weapon's damage to its type.元素弹药现在将 50% 的武器伤害转化为其类型。(例如纯物理伤害弓+火箭,最后伤害是50%物理50%火)- Ammo no longer gives tiny bonus damage, weapon damage adjusted.弹药不再提供少量额外伤害,武器伤害也因此调整了- Ammo costs restandardized and reduced.弹药价格便宜了【弓】- Bow damage increased significantly.弓的伤害大幅度加强- Bows now deal 100% slash.弓现在造成100%斩击伤害- Steel arrows now give +10% total damage.钢箭给予10%伤害总加成【十字弓】- Crossbow damage increased significantly.十字弓伤害大幅度加强- Crossbows now deal 75% slash.十字弓现在造成75%斩击伤害【手枪】- UI now shows full damage. (Had a hidden +50% bonus)现在面板会显示正确的伤害(有一个隐藏的50%加成)- Pistol damage decreased by 20%, including gunblade blast.手枪伤害降低了 20%,包括枪刃。【鞭子】- Whip’s Light Attack now has a Whipcrack effect at their tip dealing +50% damage.鞭子新特效:轻攻击如果是鞭子头命中怪物,多造成50%伤害- Whip heavy attack now deals +50% damage, but costs extra stamina.鞭子重攻击加强50%伤害,但是消耗耐力更多了- Damage buffed approx 10% across the board.鞭子类的基础伤害比过去增强了10%【投掷匕首】- Damage rescaled/increased.重新调整、增加了伤害【匕首】- Dagger ripostes now deal 4x damage instead of the default 2x damage.匕首反击伤害从2倍提高到4倍- The second hit in the Light->Light attack combo now deals 1.4x multiplier.轻-轻攻击,现在第二下造成1.4倍伤害【法杖/魔杖】- Wand damage increased.魔杖伤害增加- Staff damage reduced slightly.法杖伤害小幅度降低【拳头】- Damage rescaled.伤害重新调整- Twinmetal Ring now acts like a weapon, changing base damage and scaling.孪金戒指(加徒手伤害那个),现在类似于一种徒手武器,装备后会改变基础伤害和属性点的伤害加成- Kickflip move added. Deals +25% damage, +30% poise. Overrides uppercut if pressing Down.增加了踢翻动作,额外造成25%伤害,+30%平衡。- Riposte move added.增加了反击动作- Strong attack now deals +100% damage.重击额外造成100%伤害- Uppercut now deals +50% damage.上勾拳现在额外造成50%伤害【其他武器】- The Poise weapon flag now grants +10 stagger damage.带额外削强韧(平衡)的武器,现在提供10点削强韧(平衡)- Ripostes now deal double damage of all damage types, instead of only physical.反击伤害加成,现在是所有伤害类型都为两倍,而不是之前的仅影响物理伤害- Lump hammer now purchasable from any blacksmith.现在所有铁匠都会出售铁匠锤(以前这个武器无法获得)- Greathammer damage reduced by 15%.大锤类伤害降低15%- Greataxe damage reduced by 15%.大斧类伤害降低15%- Greatsword damage reduced by 10%.大剑类伤害降低了10%- Axe one handed poise damage increased from 14 to 22.单手斧类削强韧(平衡)从14加强到22- Axe one handed combo (last hit) now deals 100% slash.单手斧平砍最后一下造成100%斩击伤害- Weapon weights restandardized.武器重量重新调整,标准化- Greataxe weights reduced.大斧重量降低- Various weapon specials changed.许多武器的特性重新调整(特性指的是额外斩击这些,有很多种)【盔甲】- Heavy Armor approx 6.5% less weight.重甲普遍减重6.5%- Palatine Coif moved to tier 1 heavy, added poise, adjusted values.圣骑士头巾调整为1级重甲,增了平衡等- Various armor values changed, and specials added.调整了许多盔甲的抗性,并增加了特性(特性指的是南瓜头这种)【盾牌】- Shield types redone, are now Round, Normal, and Tower.盾牌重做,现在分为圆盾,普通盾,塔盾- Various shields shifted around in type and tier.盾牌的类型和等级也跟着调整了- Shields no longer gain poise on level up. Poise adjusted on all shields.盾牌升级不再获得平衡,调整了所有盾牌的平衡。- Armor poise is now additive instead of multiplicative to shield poise when blocking.当格挡时候,盔甲的平衡值现在加在盾牌上,而不是像以前那样和盾牌的平衡值相乘- Armor defense is now added to blocks, similar to poise.当格挡时,盔甲的抗性现在也会加在盾牌上- Various specials added to shields.盾牌新增加了很多特性【盾牌猛击(塔盾)】- Hitbox now extends into the shockwave similar to enemies.命中框增加,现在也会像敌人的盾牌猛击冲击波那样- Base speed increased by 50%.攻击速度提高50%- Damage now scales from Strength and Shield upgrades.现在伤害收到力量影响,也受到盾牌升级影响- Poise damage increased significantly.削强韧(平衡)伤害大幅度提高- Physical combat rings, charms, and buffs more consistently work with shield slam.各种增益效果会更加准确的对盾牌猛击加成【魔法、神术】- Tier 5 magic added.新增5级魔法(没有新魔法,只是把别的魔法挪到5级去了)- Various cost and damage rebalances.重新调整了伤害和蓝耗- Various class tier adjustments.重新调整了等级【地图】- Various upgrade items added into the map for better progression.地图中新增了很多升级用物品以获得更好的游戏体验(大概说的是素材)- Various unobtainable items added to the map.许多之前无法获得的物品,现在被添加进地图里【教派商店】- All merchants now sell potatoes.现在所有商人都出售土豆- Various inventory, by creed rank, adjustments.各种需要教派等级的物品都进行了调整【怪物掉落】- All stone statues are now droppable from monsters.现在怪物掉落所有石像- Gray pearls are now droppable from certain monsters.特定怪物可以掉落灰珍珠了- Various other item drops and rates adjusted.调整了各种各样物品的掉落和掉率- Gold drops increased slightly in NG+ and above.多周目金币掉落略有增加