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MASS EFFECT 2 [PC ~ MULTI6] (RAZOR1911)
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Title : Mass Effect 3
Genre : Action RPG
Release date : 3/6/2012
Publisher : Electronic Arts
Developer: Bioware
ESRB: MATURE
Size: 14.35 GB (2DVD)
Protection : DVD Check
Language : ENG / FRA / DEU / ITA / SPA / NED
Combat in Mass Effect 3 has been changed and refined from Mass Effect 2, and further emphasis has been put on third-person perspective aspects to make the game more commercially viable.[35] In a preview for IGN, editor Arthur Gies went so far as to say the game "plays like a shooter" and that "combat-wise, Mass Effect 3 is in an entirely different space" from the first two games. In an article for bitgamer, Joe Martin gave a conflicting impression, noting that with regard to combat, "not a lot has changed".[36]
The series' cover system has been improved so players no longer need to slide into cover and then hop over objects. Players will have more options for moving around the battlefield, including a refined sprint capability, combat rolling, and the use of climbable ladders. Players can also blindfire their weapons from covered positions, and have opportunities to shoot selected armor pieces and limbs off enemies.[22] Verbal orders can be issued to move squad mates and use their powers with the use of Kinect.[29] Moving and shooting, a previously "suicidal maneuver" in Mass Effect 2, will finally be a viable option because of a revised melee system.[37] Players will be able to execute formidable punches and attacks, and instant melee kills will be introduced specific to each class; for example, by holding down the melee button, a soldier Shepard will deliver a killing blow with a tech-blade in his/her wrist armor. Actual, round, conventional grenades will also be available.
Mass Effect 3 plans to be the most difficult in the series, with increased artificial intelligence to challenge players and increase the sense of reward.[38] Enemies no longer act as individuals as they did in the previous games, instead fighting and supporting each other in units. Enemies include 15-foot tall Cerberus mechs, assault troopers, and ninja-style shock troops, as well as Reaperized husks of all races and Reaper ships ranging from 500m to 2 km long.[39][40] Some changes will be made to already-existing class types; for example, Engineers will be able to build turrets.