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The Beginner's Guide To Artificial Intelligence In Unity
TORRENT SUMMARY
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Do your non-player characters lack drive and ambition? Are they slow, stupid and constantly banging their heads against the wall? Then this course is for you. Join Penny as she explains, demonstrates and assists you in creating your very own NPCs in Unity with C#. All you need is a sound knowledge of Unity, C# and the ability to add two numbers together.
In this course, Penny reveals the most popular AI techniques used for creating believable character behaviour in games using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award winning books on games AI. Throughout, you will follow along with hands-on workshops designed to teach you about the fundamental AI techniques used in today’s games. You’ll join in as NPCs are programmed to chase, patrol, shoot, race, crowd and much more.
Learn how to program and work with:
vectors
waypoints
navmeshes
the A* algorithm
crowds
flocks
animated characters
vehicles
Contents and Overview
The course begins with a detailed examination of vector mathematics that sits at the very heart of programming the movement of NPCs. Following this, systems of waypoints will be used to move characters around in an environment before examining the Unity waypoint system for car racing with AI controlled cars. This leads into an investigation of graph theory and the A* algorithm before we apply these principles to developing navmeshes and developing NPCs who can find their way around a game environment. Before an aquarium is programmed complete with autonomous schooling fish, crowds of people will be examined from the recreation of sidewalk traffic, to groups of people fleeing from danger. Having examined the differing ways to move NPCs around in a game environment, their thinking abilities will be discussed with full explanations and more hands-on workshops using finite state machines and behaviour trees.
The follow-along workshops included in the course come with starter Unity asset files and projects complete with solutions. Throughout, there are also quizzes and challenge exercises to reinforce your learning and guide you to express your newfound knowledge.
At the completion of this course you will have gained a broad understanding of what AI is in games, how it works and how you can use it in your own projects. It will equip you with a toolset to examine any of the techniques presented in more depth to take your game environments to the next level.
What students are saying about this course:
This has been my favourite Udemy-Unity course so far. It took me from literally 0% knowledge of how game AI is achieved, and took me to a whole new level. Waypoints, pathfinding, state machines, etc etc etc are all covered in-depth and will reveal the magic (spoiler alert: it isn’t magic) behind making your computer characters seem like they really have a mind of their own.
Oh My God. I love her way of teaching things. I haven’t finished this course yet. But all i can say is that it is another brilliant course from her. Artificial intelligence by itself is a tricky thing to do. And before starting this course i never thought that i will understand anything in it. But i was wrong. With her style of teaching, you will learn how to move your characters in an ”intelligent“ way. This course is perfectly sliced and the pace is wonderful.
Who this course is for:
Anyone interested in learning how to program their own non-player characters (NPCs).
Anyone interested in seeing how artificial intelligence is applied in computer games.
Requirements
You should be familiar with C# and the Unity Game Development Engine.
Last Updated 11/2020
VISITOR COMMENTS (0 )
FILE LIST
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TutsNode.com.txt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/1. Introduction/1. Introduction.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/1. Introduction/2. Join the H3D Student Community.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/1. Introduction/3. FAQ's.html
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/1. Introduction/4. Not So Scary Vector Mathematics.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/1. Introduction/5. Vector Mathematic Basics Cheat Sheet.html
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/1. Introduction/5.1 Vector Mathematics Basics.pdf
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/1. Introduction/6. Test your vector mathematics knowledge.html
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/1. Introduction/7. Important Note Regarding Unity Updates to FBX Model Importing.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/10. Goal-Orientated Action Planning/1. Introduction to GOAP.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/10. Goal-Orientated Action Planning/4.1 Actions.zip
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/10. Goal-Orientated Action Planning/5. Global States and Multiple Agents.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/11. End Words/1. Where To Now.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/2. Moving/1. Vectors and Moving in a Straight Line.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/2. Moving/3. Pushing the Character Forward.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/2. Moving/5. About Animation and Translation.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/2. Moving/6. Waypoints.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/2. Moving/7. Challenge.html
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/3. Cars/1. Unity's Waypoint System.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/3. Cars/2. Car Racing with Waypoints.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/3. Cars/3. Customising Car Behaviours.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/3. Cars/4. Unity's Vehicle System.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/4. Waypoints/1. Graph Theory and Pathfinding.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/4. Waypoints/2. Pathfinding through Waypoints.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/4. Waypoints/3. Pathfinding through Waypoints Part 2.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/4. Waypoints/3.1 WPAStar.zip
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/4. Waypoints/4. Challenge.html
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/4. Waypoints/5. Waypoints in 2D.html
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/4. Waypoints/5.1 WaypointTank2D.zip
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/4. Waypoints/5.2 WaypointTank2D2019_1_11f.zip
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/5. NavMeshes/1. NavMesh Basics.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/5. NavMeshes/5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/5. NavMeshes/5.2 ZombieChaserStarter.zip
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/5. NavMeshes/7. Animating on a NavMesh.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/6. Autonomously Moving Agents/1. Seek and Flee.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/6. Autonomously Moving Agents/4.1 WanderSolution.zip
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/6. Autonomously Moving Agents/7. Complex Behaviours.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/6. Autonomously Moving Agents/7.1 SteeringComplexSolution.zip
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/6. Autonomously Moving Agents/8. Behaviour Challenge.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/7. Moving As One/1. Crowd Simulation.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/7. Moving As One/10.1 FishFlockSpeedChallenge.pdf
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/7. Moving As One/2. Creating a City Crowd Part 1.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/7. Moving As One/2.1 StreetSceneStarter.zip
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/7. Moving As One/4. Fleeing.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/7. Moving As One/7.1 FlockObstacles.zip
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/8. Let's Start Thinking/1. Line of Sight.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/8. Let's Start Thinking/5. Converting the FSM to Work on a Navmesh.srt
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[TutsNode.com] - The Beginner's Guide to Artificial Intelligence in Unity/9. Behaviour Trees/1. Introduction to Behaviour Trees.srt
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