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Half.Life.PC.PACK
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Half-Life 2: Episode One is the first in a series of episodes that serve as the sequel for the 2004 first-person shooter video game Half-Life 2. It was developed by Valve Corporation and released on June 1, 2006. Originally called Half-Life 2: Aftermath, the game was later renamed to Episode One after Valve became confident in using an episodic structure for the game. Similar to Half-Life 2, Episode One also uses the Source game engine. The game debuted new lighting and animation technologies, as well as AI sidekick enhancements.
Half-Life 2: Episode Two is the second, and final, installment in Valve Corporation's series of episodes for the first person shooter video game Half-Life 2. The first two episodes of Half-Life 2 were developed concurrently by separate teams.[5] This episode was released as a part of a bundled package, The Orange Box. A separate copy of Episode Two is available via Steam worldwide.[4]
Continuing with Valve's policy of orienting each episode around a particular theme or set of technologies, Episode Two aims to focus on expansive environments, travel and less linear play. Following the closing events of Episode One, it sees Gordon Freeman and the series' other major players moving away from City 17 to the surrounding countryside.[5]
Half-Life 2: Lost Coast is a small additional level for the 2004 first-person shooter video game Half-Life 2. Developed by Valve Software, it was released on October 27, 2005, through the Steam content delivery service as a free download to owners of the Microsoft Windows version of Half-Life 2. Lost Coast serves as a technology demonstration, specifically showcasing the high dynamic range rendering implemented in the Source engine. The level was designed with a variety of appropriate environments to emphasize these effects. In addition, Lost Coast was the first video game developed by Valve to allow developers to explain various elements of design as the player progresses through the level.
Half-Life: Blue Shift is an expansion pack for Valve Software's science fiction first-person shooter video game Half-Life. The game was developed by Gearbox Software with Valve Corporation and published by Sierra Entertainment on June 12, 2001. (It was originally set for release in Spring.) Blue Shift is the second expansion for Half-Life, originally intended as part of a Dreamcast version of the original game. Although the Dreamcast port was later cancelled, the PC version continued development and was released as a standalone product. The game was released on Steam on August 24, 2005.[3]
HalfLifeCounterstrikeCUE-EPH
Counter-Strike, the world�s number one online action game series, is a first-person shooter developed by Valve Software, the creators of the renowned Half-Life series. This team-oriented online shooter pits terrorists and counter-terrorists against one another in round-based combat set all over the world. Using the power of the �Source� engine, the original Counter-Strike has been completely remade as Counter-Strike: Source�offering upgraded graphics, levels, and the implementation of a new physics engine. Counter-Strike will never be the same!
Half-Life: Opposing Force is an expansion pack for Valve Software's science fiction first-person shooter video game Half-Life. The game was developed by Gearbox Software and Valve Corporation and published by Sierra Entertainment on November 1, 1999. Opposing Force is the first expansion for Half-Life and was first announced in April 1999. Randy Pitchford, the lead designer on the game, later noted that he believed Gearbox was selected to develop Opposing Force because Valve wanted to concentrate on their future projects. Over the course of development, Gearbox brought in a variety of outside talent from other areas of the video games industry to help bolster various aspects of design. The game was released on Steam on September 28, 2005