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Year of issue: 25 August 2009
Version: 7.80
Developer: Conitec
Platform: x86
Vista Compatibility: Complete
System requirements:
Minimum: 512 MB RAM, 3D video card (32 MB), sound card.
Recommended: 1 GB RAM, 128 MB video card, Shader 2.0 support.
OS: Windows ME / 2000 / XP / Vista and DirectX 9.0c or above.
Supported file formats: FBX, 3DS, X, OBJ, ASE, MAP, MDL, MD2, FX, BMP, PCX, TGA, JPG, DDS, WAD, MID, WAV, OGG, MP3, MPG, AVI. More formats through 3rd party import filters.
Interface language: English + German
Tablet: Present
Description: 3D GameStudio - powerful 3D and 2D engine, physics engine, built-in level, model, landscape editor, script compiler. With its help, just create first and third-person shooters, flip-flops, racing, fighting games, presentations and more...
3D GameStudio requires no programming knowledge, but for commercial projects you can use C-Script to significantly improve the game, and for professional developers you can use C++.
There are plenty of plugins and programs that make it easy to work with 3D GameStudio. For example, plug-ins for 3DS MAX, Maya and GameSpace allow you to export models and levels to 3D GameStudio.
The 3D GameStudio development system is primarily a very simple and convenient virtual world editor (or level editor) WED - WorldEDitor. In it you can build your own designs from primitives (cube, sphere, cone, etc.), or you can use the library of blanks (prefabricated) - this is more than 400 textured blanks in the program (and hundreds more - on the Internet) for all occasions - bridges, stairs, etc. You can add sprites (2-dimensional images), animated sprites (effect of fire, waterfall, etc.) to the created level. Intuitive interface, all tools are always at hand, all functions can be set up with hotkeys. The world you create includes sun, shadows, fog, sky, water, etc. You can simply create your own world and walk around it, as implemented in ISB (Internet Space Builder).