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TORRENT DETAILS
Udemy - How To Make Tile Based Platform Games In Gamemaker Studio 2 [AhLaN]
TORRENT SUMMARY
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Here are a few quotes from the reviews for the course:
"This is by far the BEST GameMaker Studio 2 tutorial I've ever taken! ... this course is SO. MUCH. FUN." - Frank
"Without a doubt, this is the best content I have found on learning GMS2: the instructor is obviously an expert in both GM and programming; the pacing is spot-on, the material is excellent and really teaches best practices. It really stands out as the best of all the paid and free tutorials on Gamemaker." - Craig
"Without a doubt one of the best Game Maker courses I've seen across all online learning websites. - Jason"
"This is a COMPLETE Course and its not just another introduction or beginners guide." - Ashanthra
"I was very impressed with this course. The engine design is elegant and well thought out." - Jonathon
Well have you always wanted to make your own game, but didn't know how?
This course will teach you how to build a very polished and professional looking game, in a short time. You will learn many tricks and techniques that can then be applied to making your own games. The possibilities are endless once you've gained these programming skills and you'll be experienced enough to start the process of turning your own ideas into actual working games.
The game you will learn to build here is very slick and professional and is a great platform from which to grow your skills. This could be the start of your game development career, or just a fun hobby, but either way I look forward to assisting you in your journey.
Within the course you will learn:
Finite State Machines (The absolute best way to structure your code)
Tile Based Collisions (Extremely fast collision method)
Cool looking psuedo particles (That interact with the environment)
Lighting Systems (That service multiple objects)
Scripted enemies and sequences (including enemy spawning)
Room Fade Transitions, highscore saving, custom tooltips and much more!
All the graphics and code is supplied, all you need to do is start learning and you could be making and releasing your own games sooner then you think. Every lecture is also presented in 1080p/60fps for maximum clarity while learning.
The course is compatible with the full or trial version of Gamemaker Studio 2, but the trial version is limited to 30 days use only.
The course is taught by Peter Morgan. A former Mathematics and Computer High School Teacher who has studied the game making process, and products, for many years. I have previously used Gamemaker to release my first mobile game and currently work on assisting others to do the same.
Who this course is for:
Beginner/Intermediate who is interested in learning an efficient method of coding platform games using tile collisions
Someone who is interested in publishing games on Windows or mobile platforms
Someone curious how a video game is made
Someone who has dabbled in gamemaking, but would like to extend their skill set.
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FILE LIST
Filename
Size
1. Introduction/1. Introduction.mp4
75.6 MB
1. Introduction/1.1 Gamemaker Trial Version.html
89 B
1. Introduction/2. Rooms.mp4
85.9 MB
1. Introduction/2.1 Game Design Process.html
89 B
1. Introduction/3. Moving the Player.mp4
44.2 MB
1. Introduction/4. Player Animations.mp4
32.8 MB
1. Introduction/4.1 How to Make Tile Based Platform Games with Gamemaker - Resources.zip
5.2 MB
1. Introduction/5. Introduction.html
163 B
10. Player Attack/1. Player Attack.mp4
41.5 MB
10. Player Attack/2. Hurting the Enemy.mp4
66.9 MB
10. Player Attack/3. Optimisations.mp4
73.4 MB
10. Player Attack/4. Showing Damage.mp4
25.7 MB
10. Player Attack/5. Sword Effects.mp4
56.9 MB
10. Player Attack/6. Knockback.mp4
21.9 MB
10. Player Attack/7. Player Attack.html
163 B
11. Enemy Attack/1. Enemy Melee.mp4
69.7 MB
11. Enemy Attack/2. Hurting State.mp4
50.1 MB
11. Enemy Attack/3. Flashing Sprite.mp4
29.3 MB
11. Enemy Attack/4. Blocking Damage.mp4
15.5 MB
11. Enemy Attack/5. Blocking Knockback.mp4
58.1 MB
11. Enemy Attack/6. Improving Knockback.mp4
40.7 MB
11. Enemy Attack/7. Enemy Death - Gems.mp4
62.5 MB
11. Enemy Attack/8. Enemy Attack.html
163 B
12. Drawing the GUI/1. Drawing the GUI.mp4
48.8 MB
12. Drawing the GUI/2. Health Points GUI.mp4
25.4 MB
12. Drawing the GUI/3. Drawing the GUI.html
163 B
13. Game improvments/1. Spark Effect.mp4
113.8 MB
13. Game improvments/2. Spark Wall Bounce.mp4
39.9 MB
13. Game improvments/3. Player Stretching.mp4
42.6 MB
13. Game improvments/4. Loot.mp4
60.3 MB
13. Game improvments/5. Player Persistence.mp4
31.7 MB
13. Game improvments/6. Player Death.mp4
64.5 MB
13. Game improvments/7. Screen Shake.mp4
35.9 MB
13. Game improvments/8. Game Improvements.html
163 B
14. Lighting/1. Lighting.mp4
81.8 MB
14. Lighting/2. Advanced Lighting.mp4
25.2 MB
14. Lighting/3. Gem Lighting.mp4
45.8 MB
14. Lighting/4. Lighting.html
163 B
15. Traps/1. Death Traps.mp4
65.8 MB
15. Traps/2. Arrow Traps.mp4
82.4 MB
15. Traps/3. Arrow Spawner.mp4
77 MB
15. Traps/4. Arrow Trap Spark.mp4
41.3 MB
15. Traps/5. Arrow Damage.mp4
112.7 MB
15. Traps/6. Traps.html
163 B
16. Enemy Bug/1. Bug Enemy.mp4
33.6 MB
16. Enemy Bug/2. Bug Patrol State.mp4
60.1 MB
16. Enemy Bug/3. Bug Chase State.mp4
55.7 MB
16. Enemy Bug/4. Bug Extras.mp4
140 MB
16. Enemy Bug/5. Enemy Bug.html
163 B
17. Player Lives/1. Player Lives.mp4
31.2 MB
17. Player Lives/2. Health Drops.mp4
44.4 MB
17. Player Lives/3. Score GUI.mp4
38.4 MB
17. Player Lives/4. Player Lives.html
163 B
18. Room Transitions/1. Game Over.mp4
109.7 MB
18. Room Transitions/2. Fade Screen.mp4
51.4 MB
18. Room Transitions/3. Main Menu Tweening.mp4
91.9 MB
2. Finite State Machines/1. Scripts.mp4
92.1 MB
2. Finite State Machines/2. States.mp4
24.5 MB
2. Finite State Machines/3. State Arrays.mp4
42.6 MB
2. Finite State Machines/4. Attack State.mp4
35.3 MB
2. Finite State Machines/5. Finite State Machines.html