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Get ready to amaze your friends and family! Be ready to hear, "How did you do that?" Nothing beats the feeling you get when you complete your first game and other people play it. Nothing is more inspiring than having people anticipate your next creation. A major brand new feature is the updated debugger, which has already been added in both TGF2 and MMF2 .The Games factory 2 is the follow up to the hugely successful Games Factory. The Games Factory's simpler interface and controls can be a great way for adults and children to get started in the fun, educational, and rewarding, world of Click creation! The Games Factory provides everything you need to manufacture Arcade games, Platform games, Adventures, Screen Savers, and much, much, more. You simply click on an object, drag it to the play field, and click on the action it should perform. We supply all the heroes, monsters, powerups, and other objects you need, plus the sound and music for your games. Of course, you can easily add your own, custom items if you choose. Not only that, The Games Factory is so powerful, it gives you fast screen scrolling, fade effects, and can display FLI animations, Video for Windows, and QuickTime movies. You can also play your favorite music tracks directly from your CD.Choose The Games Factory now as an affordable entry into easy and enjoyable software creation, or as the perfect present for someone you know who would be thrilled by the ability to create games without programming.TGF2's stylish new interface allows even the most novice of PC users to navigate and develop games without any prior programming knowledge. Best of all; the improved properties toolbar brings significant benefits to users of previous version. Anyone upgrading will be able to jump straight into the new version in no time. A major brand new feature is the updated debugger, which has already been added in both TGF2 and MMF2. The debugger allows the developer to systematically test and check their products before release. Everytime you "Test" your program, the debugger window appears, you can pause, view program details, and even make changes.If you are a previous user of the software you will now save lots of time with this new feature, there is no need to add lots of counters to simulate tests, the debugger allows you to run them. You can turn the debugger on and off at any stage of the program, so you can turn the debugger on just when you want to test a specific frame within your game.The Games Factory 2 main features:The application:applications are what The Games Factory 2 creates. They are files saved on the disk, with a ".MFA" extension. applications contain several frames.The frames:Frames correspond to the different screens of your application. They can be levels of a game, chapters in a multimedia presentation, etc.Let's take a simple game as an example : the first frame would be the title page, the second frame would be the game itself, and the third frame would be the high score table.Frames contain objects, and events.The objects:Objects are dropped in a frame : they are the different "actors" of your application. The Games Factory 2 contains a lot of different objects, to suit the different tasks.For example, the active object would be used as a character in a game, the string object to display some text, the button object in a dialog box etc. Objects are dropped on the frame in the frame editor.Each object contains a number of different properties for a fine control. Each object also has a number of conditions, actions and expressions to control them.The properties:You access the properties in the properties toolbar. Properties consist of different values (texts, options, colors, fonts etc.) that precisely define your object behavior.All the objects have properties, the application and the frame also have properties.The events:The logic of your application is defined with events. It is the events that destroy this or that object, create another here or there, perform calculation etc.Events are the way to program your application. You enter and edit the events in the event editor .An event is made of conditions and actions.The conditions:A condition is a question that can be true or false. For example, "Is key A pressed?" is a condition, and it will be true when your application is running if the user presses the key A.An event can contain more than one condition one after the other: they must all be true at the same time for the event to be true. When all the conditions of an event are true, the actions are executed.The actions:An action is a task to perform when the conditions are true. Example of an action : "Add 10 to score of player 1".When this action is encountered, 10 points are added to the score of player 1.An event can contain more than one action : in the case, they will be executed one after the other.The Games Factory 2 limitations:30 days limitation period.This version cannot generate stand-alone applications, screen savers or internet applications and also does not allow users to open the files saved.