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[FreeCoursesOnline.Me] [Packt] Hands-on Three.js 3D Web Visualisations [FCO]
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Create stunning visualizations and 3D scenes using the Three.js library
Video Details
ISBN 9781838989279
Course Length 3 hours 46 minutes
Table of Contents
• Build Your First 3D Web Page with THREE.js
• Geometry and Materials
• Scene Hierarchy and Cameras
• Lights and Shadows
• Sourcing, Creating, and Loading Assets
• The THREE.js Animation System
• Post Processing and GLSL
Learn
• Learn the basics of 3D applications: vertices, faces, meshes, cameras, and renderers
• Learn how to set up a Three.js web app: the scene, camera, and renderer
• Master the scene hierarchy and child-parent relationships, and how they affect the final location and orientation of objects
• Explore simple mesh shapes (such as boxes, spheres, cylinders, planes, and cones) using the Three.js library
• Learn how to source, create, and load complex assets, including textures
• Discover how to use the brilliant animation system that is part of the THREE.js library
• Add a post-processor to a rendered image, to make it look like an old film or a dot screenprint
About
Three.js is the most popular JavaScript library for displaying 3D content on the web, giving you the power to display incredible models, games, music videos, and scientific/data visualizations in your browser and even on your smartphone!
This course begins with a 3D beginner-level primer to 3D concepts and some basic examples to get you started with the most important features that Three.js has to offer. You'll learn how to quickly create a scene, camera, and renderer and how to add meshes using the Geometry primitives included with the library. You'll explore troubleshooting steps that will focus on some of the common pitfalls developers face. You'll learn the very sophisticated animation system included with the library. The course concludes by introducing post-processing, essentially adding filters to your rendered scene, and GLSL, the shading language that is used by all materials included with the library. You'll see how creating your materials is easier than you'd imagine using GLSL.
By the end of this course, you'll be able to quickly add advanced features to your 3D scenes, improve the way users interact with them, and make them look stunning.
The code bundle for this course is available at: https://github.com/PacktPublishing/-Hands-on-Three.js-3D-Web-Visualisations
Features:
• Learn to use the most popular WebGL library to display amazing 3D effects in any modern browser
• The course takes you step-by-step from creating simple shapes to complex geometry, lighting, and animation.
• Gives you a deep understanding of the library to prepare you for developing your own content
Author
Nik Lever
Nik Lever started work in 1980 as a cartoon animator. Buying a Sinclair ZX81 in 1982 was the start of a migration to a role as a full-time programmer. The ZX81 was quickly swapped for the Sinclair Spectrum; a Z80 processor and a massive 48K of RAM made this a much better computer on which to develop games and he developed games using Sinclair Basic and then Z80 Assembler. The Spectrum was swapped for a Commodore Amiga and Nik developed more games in the shareware market, moving on to use C. At this stage, programming was essentially a hobby. Paid work was still animated TV commercials. Nik finally bought a PC in the early nineties, created a sprite library ActiveX control, and authored his first book, aimed at getting designers into programming. In the mid-nineties along came Flash and the company he was now running, Catalyst Pictures, became known for creating games. Since then, the majority of his working life has been devoted to creating games, first in Flash and then Director, as Director published the first widely available 3D library that would run in a browser using a plugin. In recent years, his game development has involved using HTML5 and Canvas to create 2D and 3D games using both custom code and various libraries. His preference is to use the latest version of Adobe Flash, now called Animate, which exports to JavaScript via the Createjs library and uses the THREE.js WebGL library. Nik has developed online content for the BBC, Johnson and Johnson, Deloitte, Mars Corporation, and many other blue-chip clients. The company he's run for over 30 years has won several awards and has been nominated for a BAFTA twice, the UK equivalent to the Oscar. Over the last 20 years, he has been struck by just how difficult it has been to get good developers and has decided to do something about this rather than just complain. He runs a CodeClub for 9-13-year-old kids and has developed several courses for Udemy in the hope of inspiring and educating new developers.
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FILE LIST
Filename
Size
0. Websites you may like/How you can help Team-FTU.txt
229 B
01.Build Your First 3D Web Page with THREE.js/0101.The Course Overview.mp4
38 MB
01.Build Your First 3D Web Page with THREE.js/0102.Introducing the THREE.js website.mp4
54.4 MB
01.Build Your First 3D Web Page with THREE.js/0103.3D Basics.mp4
9.6 MB
01.Build Your First 3D Web Page with THREE.js/0104.Your first THREE.js web page`.mp4
32.6 MB
01.Build Your First 3D Web Page with THREE.js/0105.The THREE.js Editor.mp4
24.8 MB
01.Build Your First 3D Web Page with THREE.js/0106.Debugging Your Pages.mp4
33.4 MB
02.Geometry and Materials/0201.Let's Keep It Simple Starting with a Box.mp4
28.8 MB
02.Geometry and Materials/0202.Materials One - Basic and Wireframe.mp4
17.5 MB
02.Geometry and Materials/0203.Spheres and Cylinders.mp4
26.4 MB
02.Geometry and Materials/0204.Materials Two - Lambert and Phong.mp4
23.2 MB
02.Geometry and Materials/0205.Cones and Tori.mp4
18.2 MB
03.Scene Hierarchy and Cameras/0301.Scene Hierarchy.mp4
22.9 MB
03.Scene Hierarchy and Cameras/0302.Perspective Camera.mp4
15.4 MB
03.Scene Hierarchy and Cameras/0303.Orthographic Camera.mp4
15.4 MB
03.Scene Hierarchy and Cameras/0304.Dummy Cameras and Lerping.mp4
29.7 MB
03.Scene Hierarchy and Cameras/0305.Complex Camera Paths.mp4
42.3 MB
04.Lights and Shadows/0401.Ambient and Hemisphere Lighting.mp4
17.5 MB
04.Lights and Shadows/0402.Directional and Point Lighting.mp4
24.9 MB
04.Lights and Shadows/0403.Spot and RectArea Lighting.mp4
19 MB
04.Lights and Shadows/0404.Adding Shadows to Your Scenes.mp4
18.7 MB
04.Lights and Shadows/0405.Physically Correct Lighting.mp4
19.3 MB
05.Sourcing, Creating, and Loading Assets/0501.Online Sources of 3D Assets.mp4
23.3 MB
05.Sourcing, Creating, and Loading Assets/0502.Using Blender with THREE.js.mp4
21.1 MB
05.Sourcing, Creating, and Loading Assets/0503.The GLTFLoader Class.mp4
28.3 MB
05.Sourcing, Creating, and Loading Assets/0504.The FBXLoader Class.mp4
23.6 MB
05.Sourcing, Creating, and Loading Assets/0505.LatheGeometry and ExtrudeGeometry.mp4
35.1 MB
06.The THREE.js Animation System/0601.The Basics of the Animation System.mp4