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[FTUForum.com] [UDEMY] The Beginner's Guide To Animation In Unity (v5 To V2018+) [FTU]
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Your ultimate guide to Unity's Mecanim covering keyframes, curves, inverse kinematics, strafe sets, blending and more.
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Created by : Penny de Byl, Penny @Holistic3D.com Last updated : 7/2019 Language : English Caption (CC) : Included Torrent Contains : 171 Files, 10 Folders Course Source : https://www.udemy.com/mastering-3d-animation-in-unity/
What you'll learn
• create animations from scratch using the Unity Mecanim system and place them onto game objects. • import third party animated assets into Unity and setup animation controllers. • write C# code to dynamically control animations through user interaction. • explore the use of inverse kinematics in humanoid rigs. • create complex animation sequences and blends dynamically controlled by the user at runtime.
Course content all 62 lectures 11:13:39
Requirements
• Download the free version of the Unity Game Engine. • You do not need to be able to model or animate in an external package - all resources are provided.
Description
The Beginner's Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don't need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time.
In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.
Updated to cover Unity Versions 5 to 2018+ the course now contains 5 hours of extra content with :
• new challenges and projects, • blending animations to create strafe sets, • adjusting curves, • designing a character and the placing of motion capture with free third-party tools.
Learn how to animate and work with :
• the mecanim timeline, • curve and keyframe editors, • animation events that trigger code, • root motion, • imported animations created in third party packages, and • animation state machines.
Contents and Overview
The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components including the Animation, Animator, DopeSheet and Curve windows.The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.
Who this course is for :
• This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators as well as well seasoned animators wanting to import their work into games. • This course is not for those wanting to learn to program in Unity.
VISITOR COMMENTS (0 )
FILE LIST
Filename
Size
0. Websites you may like/How you can help Team-FTU.txt
237 B
1. Press Play/1. Introduction.mp4
51.3 MB
1. Press Play/1. Introduction.vtt
5.7 KB
1. Press Play/10. Animating with the Physics System.mp4
36.6 MB
1. Press Play/10. Animating with the Physics System.vtt
21.4 KB
1. Press Play/11. Physics Challenge.mp4
5 MB
1. Press Play/11. Physics Challenge.vtt
2 KB
1. Press Play/2. Getting in Contact.mp4
13.5 MB
1. Press Play/2. Getting in Contact.vtt
1.5 KB
1. Press Play/3. FAQs.html
173 B
1. Press Play/4. Why does animation work.mp4
40.3 MB
1. Press Play/4. Why does animation work.vtt
4 KB
1. Press Play/5. The Principles of Animation.mp4
12.1 MB
1. Press Play/5. The Principles of Animation.vtt
8 B
1. Press Play/6. Animation Theory.html
135 B
1. Press Play/7. The Unity Interface Part 1.mp4
31.5 MB
1. Press Play/7. The Unity Interface Part 1.vtt
21.7 KB
1. Press Play/8. The Unity Interface Part 2.mp4
38.3 MB
1. Press Play/8. The Unity Interface Part 2.vtt
21.4 KB
1. Press Play/9. The Unity Interface Using External Resources.mp4
33 MB
1. Press Play/9. The Unity Interface Using External Resources.vtt
18.4 KB
1. Press Play/9.1 SpaceDoorExampleV2.zip.zip
9.8 MB
2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp4
9.4 MB
2. The Mecanim System/1. Timelines, Keyframes and Tweening.vtt
2.9 KB
2. The Mecanim System/10. Triggering Challenge Part 1.mp4
47.2 MB
2. The Mecanim System/10. Triggering Challenge Part 1.vtt
19.6 KB
2. The Mecanim System/10.1 Characters2019_1_10f.zip.zip
23.4 MB
2. The Mecanim System/10.2 Outpost2019_1_10f.zip.zip
15.9 MB
2. The Mecanim System/10.3 OutpostPrefabOriginal.zip.zip
17 MB
2. The Mecanim System/11. Triggering Challenge Part 2.mp4
13.1 MB
2. The Mecanim System/11. Triggering Challenge Part 2.vtt
5.6 KB
2. The Mecanim System/11.1 BridgeOpenningFinalSolutionV2Original.zip.zip
17.1 MB
2. The Mecanim System/11.2 BridgeOpeningFinalSolution2019_1_10f.zip.zip
16.1 MB
2. The Mecanim System/2. The Animation Window Part 1.mp4
34 MB
2. The Mecanim System/2. The Animation Window Part 1.vtt
19.6 KB
2. The Mecanim System/3. The Animation Window Part 2.mp4
33.2 MB
2. The Mecanim System/3. The Animation Window Part 2.vtt
17.7 KB
2. The Mecanim System/4. Keyframe Challenge.mp4
16 MB
2. The Mecanim System/4. Keyframe Challenge.vtt
7.3 KB
2. The Mecanim System/5. Curves.mp4
29 MB
2. The Mecanim System/5. Curves.vtt
16.4 KB
2. The Mecanim System/6. Animating in Local and World Positions.mp4
41.9 MB
2. The Mecanim System/6. Animating in Local and World Positions.vtt
19.5 KB
2. The Mecanim System/6.1 SkyCarWithDoorV2.zip.zip
4.3 MB
2. The Mecanim System/7. The Animator Window States and Transitions.mp4
26.5 MB
2. The Mecanim System/7. The Animator Window States and Transitions.vtt
11.8 KB
2. The Mecanim System/7.1 Characters2019_1_10f.zip.zip
23.4 MB
2. The Mecanim System/7.2 SpaceDoorV2Original.zip.zip
9.8 MB
2. The Mecanim System/7.3 SpaceDoor2019_1_10f.zip.zip
9.7 MB
2. The Mecanim System/8. Triggering Animation States Part 1.mp4
32.7 MB
2. The Mecanim System/8. Triggering Animation States Part 1.vtt
12.9 KB
2. The Mecanim System/9. Triggering Animation States Part 2.mp4
30.3 MB
2. The Mecanim System/9. Triggering Animation States Part 2.vtt
12.9 KB
3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp4
30.3 MB
3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.vtt
6 KB
3. The Bare Bones of Animated Models/2. Importing Animations from 3D Software.html
1.9 KB
3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp4
16 MB
3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.vtt
9.5 KB
3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp4
10 MB
3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.vtt
3 KB
3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.mp4
229.4 MB
3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.vtt
21 KB
3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.mp4
19.7 MB
3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.vtt
6.5 KB
3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp4
29.8 MB
3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.vtt
18.2 KB
3. The Bare Bones of Animated Models/7.1 BasicYBotV2.zip.zip
1.8 MB
3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp4
35.6 MB
3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.vtt
17.7 KB
3. The Bare Bones of Animated Models/9. Adding a Jump Animation.mp4
22.9 MB
3. The Bare Bones of Animated Models/9. Adding a Jump Animation.vtt
8.9 KB
3. The Bare Bones of Animated Models/9.1 Y-Bot-jump-fbxV2.zip.zip
67.4 KB
4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.mp4
18.6 MB
4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.vtt
10.1 KB
4. Working with Humanoid Rigs/1.1 RiggedRobotfbxV2.zip.zip
335.6 KB
4. Working with Humanoid Rigs/1.2 Y_Bot_DanceV2.zip.zip
1.7 MB
4. Working with Humanoid Rigs/1.3 macarena.wav.wav
581.4 KB
4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.mp4
38.5 MB
4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.vtt
10.9 KB
4. Working with Humanoid Rigs/2.1 Adding Grid Image.html
141 B
4. Working with Humanoid Rigs/2.2 HumanoidTestingV2.zip.zip
4 MB
4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.mp4
48.1 MB
4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.vtt
8.7 KB
4. Working with Humanoid Rigs/3.1 ThrillerDanceMovesV3.zip.zip
182.6 MB
4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.mp4
36.8 MB
4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.vtt
12.6 KB
4. Working with Humanoid Rigs/4.1 happy_idle_fbxV2.zip.zip
1.4 MB
4. Working with Humanoid Rigs/4.2 DriveRootMotionV2.zip.zip
5.5 MB
4. Working with Humanoid Rigs/5. Including Physics with Animations.mp4
38.2 MB
4. Working with Humanoid Rigs/5. Including Physics with Animations.vtt
11.9 KB
4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.mp4
62.2 MB
4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.vtt
20.8 KB
4. Working with Humanoid Rigs/6.1 SwimmingChallengeAnimationsV2.zip.zip
1.9 MB
4. Working with Humanoid Rigs/6.2 EnvironmentV2.zip.zip