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Imperator: Rome is a strategy game, in which you lead an ancient nation. It was developed by Paradox Developments, known for such productions as Crusader Kings II, Hearts of Iron IV, Stellaris, and Europa Universalis IV.
Mechanics
The spatial and temporal setting of the game is wider than the title might suggest. The gameplay starts during the golden age of Athens. Imperator: Rome features an enormous map, stretching from the Pillars of Hercules (the ancient same of the Rock Gibraltar) to India. You can conquer every nation visible on the map.
Imperator: Rome builds on ideas from other games of the studio. It's a large scale strategy game, focusing on managing your nation instead of managing your troops in battle. Mechanics-wise, it's similar to other Paradox games, such as Crusader Kings II, Europa Universalis IV, and Hearts of Iron IV, and it utilizes an upgraded version of the engine those games used as well.
The mechanics are very expansive, and your range of duties is quite wide: you have to manage the domestic and international politics, economy, scientific research, and social structure, as well as military operations.
The in-game world is inhabited by many characters with varied abilities and characteristics, affecting the gameplay by making their own decisions and dynamically responding to your actions. The map is also filled with societies of various cultures and religions, featuring e.g. citizens, freemen, tribes, and slaves.
Imperator: Rome allows you to choose from various forms of government, such as monarchy, tribe clan structure, or senate republic. A key aspect of the gameplay is also trade and investing in the development of your provinces, upgrading i.e. buildings, roads, and defensive structures.
You also spend a fair share of your time waging war. The right strategy can be prepared before battle; each culture has their own war traditions, giving you unique bonuses, abilities, and units. You also have to deal with revolts and barbarian invasions.