Filename Size Crashes/dummy.txt 8 B Games/dummy.txt 8 B maps/prototype/New/New_Att_Def_Caravan_Cutscene.region 176 B maps/prototype/New/New_Church_WideView.region 176 B maps/prototype/New/New_CourtShip.region 176 B maps/prototype/New/New_inn.region 176 B maps/prototype/New/New_Inn_Cutscene.region 176 B maps/prototype/New/New_Jail.region 178 B maps/prototype/New/New_Mansion_Cutscene.region 176 B maps/prototype/New/New_medicus_cutscene.region 176 B maps/prototype/New/New_normalhouse_01.region 176 B maps/prototype/New/New_normalhouse_02.region 176 B maps/prototype/New/New_Politic.region 176 B maps/prototype/New/New_Portrait.region 181 B maps/prototype/New/New_Portrait_Layer 1.layer 94 B maps/prototype/New/New_secretsociety_01.region 176 B maps/prototype/New/New_secretsociety_02.region 176 B maps/prototype/New/New_secretsociety_03.region 176 B maps/prototype/New/New_SkyBox_Night.region 154 B maps/prototype/New/New_SkyBox_Test.layer 80 B maps/prototype/New/New_SS_02.region 152 B maps/prototype/New/New_TakePicture.region 181 B maps/prototype/New/New_TakePicture_Layer 1.layer 94 B maps/prototype/New/New_Throne.region 176 B maps/prototype/New/New_Trial.region 176 B media/shaders/builder/CafeMain.shb 118 B media/shaders/builder/CalcInstancePosition.glsl.shb 147 B media/shaders/builder/CalcNorm.shb 40 B media/shaders/builder/CalcNormDeferred.shb 124 B media/shaders/builder/CalcTerrainNormal.shb 75 B media/shaders/builder/ComputeSkinTangentCoords.glsl.shb 146 B media/shaders/builder/ComputeSkinTangentCoords.shb 177 B media/shaders/builder/DirectionalSetup.shb 152 B media/shaders/builder/GLSLMain.shb 151 B media/shaders/builder/GLSLParamAnimTex.shb 67 B media/shaders/builder/GLSLParamColor.shb 39 B media/shaders/builder/GLSLParamScalar.shb 40 B media/shaders/builder/GLSLParamTex2D.shb 28 B media/shaders/builder/GLSLParamTexCube.shb 30 B media/shaders/builder/GLSLParamVector.shb 39 B media/shaders/builder/MainTerrainVS.shb 156 B media/shaders/builder/MainVS.shb 165 B media/shaders/builder/MAXColorParam.shb 84 B media/shaders/builder/MAXPS.shb 178 B media/shaders/builder/MAXPSEmis.shb 96 B media/shaders/builder/MAXScalarParam.shb 136 B media/shaders/builder/MAXVectorParam.shb 84 B media/shaders/builder/ParamAnimTex.shb 61 B media/shaders/builder/ParamColor.shb 32 B media/shaders/builder/ParamScalar.shb 31 B media/shaders/builder/ParamTex2D.shb 28 B media/shaders/builder/ParamTexCube.shb 30 B media/shaders/builder/ParamVector.shb 32 B media/shaders/builder/PostPSFilter.shb 82 B media/shaders/builder/PreviewPSDiff.shb 54 B media/shaders/builder/UIPSDiffuse.shb 96 B media/shaders/builder/WorldNormal.shb 67 B media/shaders/glsl/Fill.pshd 151 B media/shaders/glsl/Horizon.pshd 178 B media/shaders/glsl/Null.pshd 71 B media/shaders/glsl/Pick.pshd 158 B media/shaders/glsl/SF_FSolid.pshd 141 B media/shaders/glsl/SF_FSolidBatch.pshd 146 B media/shaders/glsl/SpotDistance.pshd 180 B media/shaders/int_AntiAlias.shdt 183 B media/shaders/Int_ApplyCLUT.shdt 166 B media/shaders/Int_Bink.shdt 161 B media/shaders/Int_Bloom.shdt 162 B media/shaders/Int_Blur.shdt 161 B media/shaders/Int_BrightPassAndToneMap.shdt 177 B media/shaders/Int_BrightPassFilter.shdt 173 B media/shaders/Int_CalculateAdaptedLum.shdt 176 B media/shaders/Int_CameraBlur.shdt 167 B media/shaders/Int_Copy.shdt 168 B media/shaders/Int_CreateGlow.shdt 167 B media/shaders/Int_DepthOfFieldAndCLUTBlend.shdt 181 B media/shaders/Int_DisplayAlpha.shdt 169 B media/shaders/Int_DisplayBuffer.shdt 170 B media/shaders/Int_DisplayBufferWithGamma.shdt 179 B media/shaders/Int_DisplayDepth.shdt 169 B media/shaders/Int_DisplayDiffuse.shdt 171 B media/shaders/Int_DisplayDistortion.shdt 174 B media/shaders/Int_DisplaySSAO.shdt 168 B media/shaders/Int_DownsampleDepth.shdt 172 B media/shaders/Int_Downscale2x2.shdt 169 B media/shaders/Int_Downscale4x4.shdt 169 B media/shaders/Int_Fill.shdt 161 B media/shaders/Int_Fullscreen.shdt 167 B media/shaders/Int_GaussBlurAlpha.shdt 171 B media/shaders/Int_Merge2Textures.shdt 171 B media/shaders/Int_MotionBlur.shdt 175 B media/shaders/Int_Rays.shdt 177 B media/shaders/Int_Restore.shdt 164 B media/shaders/Int_SampleLumFinal.shdt 171 B media/shaders/Int_SlideShow.shdt 166 B media/shaders/Int_SSAO.shdt 177 B media/shaders/RadialBlur.shdt 167 B _CommonRedist/vcredist/2015/Microsoft Visual C++ 2015 x64.cmd 121 B _CommonRedist/vcredist/2015/Microsoft Visual C++ 2015 x86.cmd 117 B