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Packt Publishing – Unreal Engine 4 Scripting With C++
Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this video is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this video will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the video, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Style and Approach
This video will have a practical step by step recipe based approach where your everyday problems will be solved by practical examples.
What You Will Learn
- Learn to manipulate components in class hierarchy
- Learn the advantages of C++ over Blue prints
- Create actors using C++
- Adding scripts to the character
- Spawn the characters using C++
- Expose your C++ code to the Editor using Macros
VISITOR COMMENTS (0 )
FILE LIST
Filename
Size
1 - Introduction to Scripting and the Class Hierarchy/01. The Course Overview.mp4
13.5 MB
1 - Introduction to Scripting and the Class Hierarchy/02. Examples of Using C++ for Scripting in Unreal.mp4
17.2 MB
1 - Introduction to Scripting and the Class Hierarchy/03. Examples of the Unreal Engine Class Hierarchy.mp4
33.9 MB
1 - Introduction to Scripting and the Class Hierarchy/04.Understanding Components in Unreal Engine 4.mp4
54.2 MB
1 - Introduction to Scripting and the Class Hierarchy/05.Manipulating Components to Make Our Ideas Come to Life.mp4
61.1 MB
1 - Introduction to Scripting and the Class Hierarchy/06. Examples of Actors in Unreal.mp4
43.6 MB
2 - More on C++/01. The Benefits of Understanding the C++ Syntax.mp4
15.6 MB
2 - More on C++/02. The Advantages of C++ Over Blueprints.mp4
12.5 MB
3 - Implementing Some Simple Concepts with C++/01. Creating Our First C++ Actor.mp4
59.5 MB
3 - Implementing Some Simple Concepts with C++/02. Adding Some Scripting to Our Actor.mp4
56.8 MB
3 - Implementing Some Simple Concepts with C++/03. Using C++ to Spawn Actors into Our Game.mp4
26.8 MB
3 - Implementing Some Simple Concepts with C++/04. Using Particle System Component to Create an Explosion.mp4
31.9 MB
3 - Implementing Some Simple Concepts with C++/05. Exposing C++ Code to the Editor Using Macros.mp4
29.7 MB
3 - Implementing Some Simple Concepts with C++/06. Finishing Our Explosive Mine.mp4
24.8 MB
Code/Section 1 and 2/Cookbook.Target.cs
517 B
Code/Section 1 and 2/Cookbook/Cookbook.Build.cs
304 B
Code/Section 1 and 2/Cookbook/Cookbook.cpp
172 B
Code/Section 1 and 2/Cookbook/Cookbook.h
154 B
Code/Section 1 and 2/Cookbook/CookbookCharacter.cpp
10.8 KB
Code/Section 1 and 2/Cookbook/CookbookCharacter.h
4.6 KB
Code/Section 1 and 2/Cookbook/CookbookGameMode.cpp
551 B
Code/Section 1 and 2/Cookbook/CookbookGameMode.h
294 B
Code/Section 1 and 2/Cookbook/CookbookHUD.cpp
1 KB
Code/Section 1 and 2/Cookbook/CookbookHUD.h
405 B
Code/Section 1 and 2/Cookbook/CookbookProjectile.cpp
1.8 KB
Code/Section 1 and 2/Cookbook/CookbookProjectile.h