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DIGITALTUTORS USING DYVERSO FOR MOTION GRAPHICS IN REALFLOW AND MAYA REPACK TUTORIAL
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In this RealFlow and Maya tutorial, we'll learn the entire
pipeline for creating an animated logo bumper
We'll start by taking a logo created in Illustrator and
create a 3D mesh out of it in Maya. From there, we'll bring
the mesh into RealFlow where we'll use the Magic daemon
with the Dyverso solver to animate a fluid simulation that
forms our logo
After finishing our particle simulation in RealFlow, we'll
bring it back into Maya for rendering before bringing
everything into After Effects for final compositing and
animation. We'll also look at creating a simple jingle for
our bumper in Audition
 
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FILE LIST
Filename
Size
01. Introduction and project overview.mp4
7.8 MB
02. Bringing Illustrator paths into Maya as curves.mp4
27.5 MB
03. Troubleshooting bad geometry from Illustrator paths.mp4
40.6 MB
04. Creating our logo geometry.mp4
68.6 MB
05. Cleaning up our Maya geometry for RealFlow.mp4
73.4 MB
06. Importing our geometry into RealFlow.mp4
37.3 MB
07. Dyverso workflow overview.mp4
45.4 MB
08. Creating our projects first Dyverso particle system.mp4
61 MB
09. Animating our Dyverso particles.mp4
40 MB
10. Duplicating our Dyverso particle system.mp4
27.1 MB
11. Adding a bit of magic to our project.mp4
38.9 MB
12. Meshing our Dyverso particles.mp4
56.9 MB
13. Applying drag to slow down our particles.mp4
43.1 MB
14. Preparing our export from RealFlow.mp4
23 MB
15. Using the RealFlow RenderKit in Maya.mp4
39.5 MB
16. Setting up shaders and lighting.mp4
38.3 MB
17. Adjusting our render settings for better quality.mp4