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| Fusion of Smart, Multimedia and Computer Gaming Technologies |
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| Research, Systems and Perspectives |
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| DATE: 2015-04-04 SIZE: 5,78MB DISKS: 02_______4,77MB PAGES: |
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| PUBLISHER: Springer GENRE: Engineering |
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| AUTHOR: Sharma, D., Favorskaya, M.N., Jain, L.C., Howlett, R.J. (Eds.) |
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| FORMAT: PDF PROTECTION: none EDITION: |
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| URL: www.springer.com/us/book/9783319146447#otherversion=9783319146454 |
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| LANGUAGE: English ISBN: 978-3-319-14645-4 |
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: This monograph book is focused on the recent advances in smart, multimedia :
: and computer gaming technologies. The Contributions include: :
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: ·Smart Gamification and Smart Serious Games. :
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: ·Fusion of secure IPsec-based Virtual Private Network, mobile computing and:
: rich multimedia technology. :
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: ·Teaching and Promoting Smart Internet of Things Solutions Using the :
: Serious-game Approach. :
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: ·Evaluation of Student Knowledge using an e-Learning Framework. :
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: ·The iTEC Eduteka. :
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: ·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and :
: Replaying Technologies. :
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: ·Fusion of multimedia and mobile technology in audio guides for Museums and:
: Exhibitions: from Bluetooth Push to Web Pull. :
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: The book is directed to researchers, students and software developers :
: working in the areas of education and information technologies.
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