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TITLE: LIBGDX GAME DEVELOPMENT ESSENTIALS
PUBLISHER: PACKT LANGUAGE: ENGLISH
LINK: http://is.gd/kY4eXZ RELEASE TYPE: RETAIL
FORMAT: PDF RELEASE DATE: 2015.02.10
ISBN: 9781784399290 STORE DATE: 2014
SAVED.MONEY: 41 DOLLAR DISKCOUNT: 02 x 05MB
AUTHOR: JUWAL BOSE
BOOK
Make the most of game development features powered by LibGDX and
create a side-scrolling action game, Thrust Copter
About This Book* Utilize the robust features of LibGDX to easily
create and publish cross-platform 2D and 3D games that involve
complicated physics* Be the best cross-platform game developer
with the ability to create rich interactive applications on all
the leading platforms* Develop a 2D side scrolling game, Thrust
Copter, add physics, and try to convert it to 3D while working on
interesting LibGDX experimentsWho This Book Is For
If you are a Java developer who wants to learn LibGDX and create
great games, then this book is for you. To take full advantage of
this book, you are expected to be familiar with Java or any other
object-oriented language. Experience of using Eclipse will be
very useful
In Detail
This book focuses on teaching LibGDX and its incredible features
with a balanced mix of theory and practice. As you proceed
through the book, you will create a 2D game in parallel and work
on active coding as well. The source code of the game and all the
experiments that are done in the book are also provided to get
you started quickly and easily
The game you will develop is a simple one, aimed at helping
beginners learn the basics from start to finish. You will develop
the complete game and as a next step you will integrate the Box2D
physics engine by replacing the existing code. The book teaches
you how to create GUI elements using Scene2D and helps you with
everything that is involved, from the creation to the publishing
of a game. In later chapters, you will learn about 3D in LibGDX
and 3D physics using Bullet. The final chapter details the
process involved in publishing the game to Google Play, Apple App
Store, PC, and the Web.The book covers all the relevant topics of
LibGDX game development but makes sure that even a beginner can
easily follow the development with the help of sample code and
illustrations